VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
                //Xyu'
                 //"$envmap" "env_cubemap"
                 "$envmaptint" "[ .2 .2 .2 ]"
                 "$envmapconstrast" "1"

                "$normalmapalphaenvmapmask" 1
                "$model" "1"
	"$phong" "1"
	"$phongexponent" 	"8"
	"$phongboost" "2"
	"$phongfresnelranges" "[1 1 5]"
                "$phongwarptexture" "models\weapons\v_models\hands\phongwarp"
                "$rimlight" "1"
                "$rimlightexponent" "85"	
                "$rimlightboost" ".3"
}



