// ************************************************ // // Mani Admin Plugin 2010 - CS:S OB ONLY // // Last Update V.1.2V // Last Update Time (GMT): // Tue May 10 02:02:04 2011 (GMT) // // This file contains definitions that allow // the plugin to handle different mods a bit // more elegantly. Under most circumstances // they will not need to be changed unless // the source mod author releases an update // that requires changes to some of the offsets. // // www.mani-admin-plugin.com // //************************************************* "gametypes.txt" { "version" "3" // // Options for Counter Strike : Source mod // // This should match the description given by the // server console command ma_game // "Counter-Strike: Source" { // Set to 1 if spectator is allowed for this mod "spectator_allowed" "1" // The internal team index for spectators // You can identify this by running ma_teamindex as a spectator "spectator_index" "1" // The group name to identify spectators when running a ma_ command "spectator_group" "#SPEC" // Set to 1 if amx style menus actually work on the mod "hl1_menu_compatible" "1" // Set to 1 if team play is allowed, 0 if not "team_play" "1" // Number of user messages to scan for. Too high a number will // cause the server to crash. 22 okay for all mods at the moment "max_messages" "41" // Team manager entities pattern string "team_manager" "cs_team_" // Offsets for voice control, do not change // If your mod has no voice server remove the // voice_control section or comment it out "voice_control" { "linux_offset" "3" "win_offset" "2" } // Offsets for spray hook control, do not change "spray_hook_control" { "linux_offset" "29" "win_offset" "28" } // Offsets for extra spawn points hook "spawn_point_control" { "linux_offset" "2" "win_offset" "2" } // Advanced visual effects offsets, linux should work most of the // time depending on how the server binary has been compiled. // The windows version will probably not work on non-valve mods. // The command ma_offset and ma_offsetscan is not applicable here "advanced_effects" { "enable_linux" "1" // Allow linux advanced effects "enable_win" "1" // Allow windows advanced effects "vfunc_Offset" "12" // Windows virtual function offset (Lance VOrgin) "code_Offset" "111" // Windows code index offset (Lance VOrgin) } "props" { "health" "CBasePlayer.m_iHealth" "armor" "CCSPlayer.m_ArmorValue" "render_mode" "CBaseEntity.m_nRenderMode" "render_fx" "CBaseEntity.m_nRenderFX" "colour" "CBaseEntity.m_clrRender" "account" "CCSPlayer.m_iAccount" "move_type" "CBaseEntity.movetype" "model_index" "CBaseEntity.m_nModelIndex" "vec_origin" "CBaseEntity.m_vecOrigin" "ang_rotation" "CBaseEntity.m_angRotation" "move_type" "CBaseEntity.movetype" } "vfuncs" { "eye_angles" "130" "set_model_index" "9" "teleport" "107" "eye_position" "129" "give_item" "391" "my_combat_character" "71" "get_velocity" "139" "map_desc" "12" "ignite" "205" "weapon_drop" "256" "user_cmds" "408" "set_observer_target" "365" "weapon_canuse" "253" "weapon_switch" "257" "remove_player_item" "263" "get_weapon_slot" "261" "give_ammo" "247" "commit_suicide" "431" "get_primary_ammo_type" "327" "get_secondary_ammo_type" "328" "weapon_get_name" "320" } "vfuncs_windows" { "get_primary_ammo_type" "323" "get_secondary_ammo_type" "324" "weapon_get_name" "316" } "sigs" { "CBaseServer_ConnectClient" { "linux_symbol" "_ZN11CBaseServer13ConnectClientER8netadr_siiiiPKcS3_S3_i" "sigscan" "81 EC ? ? ? ? 56 68 ? ? ? ? 8B F1 FF 15 ? ? ? ? 8B 06 8B 50" "win_type" "Direct" } "NET_SendPacket" { "linux_symbol" "_Z14NET_SendPacketP11INetChanneliRK8netadr_sPKhiP8bf_writeb" "sigscan" "B8 ? ? ? ? E8 ? ? ? ? A1 ? ? ? ? 83 78 ? ? 53 55 8B" "win_type" "Direct" } "CCSPlayer_RoundRespawn" { "linux_symbol" "_ZN9CCSPlayer12RoundRespawnEv" "sigscan" "55 8B ? 51 89 4D ? 8B 45 ? 8B 10 8B 4D ? 8B 82 ? ? ? ? FF D0 6A 00 8B 4D ? E8" "win_type" "Direct" } "UTIL_Remove" { "linux_symbol" "_Z11UTIL_RemoveP11CBaseEntity" "sigscan" "8B 44 24 04 85 C0 74 ? 83 C0 0C 89 44 24 04 E9 7C FF FF FF" "win_type" "Direct" } "CEntList_gEntList" { "linux_symbol" "g_pEntityList" "sigscan" "53 68 ? ? ? ? 6A 00 B9 ? ? ? ? 32 DB" "win_type" "Indirect" "linux_type" "Direct" "win_index" "9" } "CGameRules_gGameRules" { "linux_symbol" "_ZN20CBaseCombatCharacter22SwitchToNextBestWeaponEP17CBaseCombatWeapon" "sigscan" "83 EC 38 53 56 8B F1 57 8D 4C" "win_type" "Indirect" "linux_type" "Indirect" "win_index" "109" "linux_index" "6" } "CGlobalEntityList_FindEntityByClassname" { "linux_symbol" "_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" "sigscan" "53 55 56 8B F1 8B 4C 24 ? 85 C9 57 74 ? 8B 01 8B 50 08 FF D2" "win_type" "Direct" } "CCSPlayer_SwitchTeam" { "linux_symbol" "_ZN9CCSPlayer10SwitchTeamEi" "sigscan" "55 8B EC 83 EC ? 89 4D ? 8B 45 ? 50 E8 ? ? ? ? 83 C4 04 85 ? 74 ? 83" "win_type" "Direct" } "CCSPlayer_SetModelFromClass" { "linux_symbol" "_ZN9CCSPlayer17SetModelFromClassEv" "sigscan" "55 8B EC 83 EC 24 ? 4D ? 8B 4D ? E8 ? ? ? ? 83 F8" "win_type" "Direct" } "GetFileWeaponInfoFromHandle" { "linux_symbol" "_Z27GetFileWeaponInfoFromHandlet" "sigscan" "66 8B 44 24 04 66 3B 05 ? ? ? ? 73 ? 66 3D FF FF" "win_type" "Direct" } "CBaseCombatCharacter_Weapon_OwnsThisType" { "linux_symbol" "_ZNK20CBaseCombatCharacter19Weapon_OwnsThisTypeEPKci" "sigscan" "53 8B 5C 24 08 55 56 8B E9 57 33 FF 8D B5 ? ? ? ? 8B 0E 83 F9 FF 74" "win_type" "Direct" } } // Setup team structure for mod "teams" { // Handle terrorist team "terrorist" { // Terrorist team index (use ma_teamindex to find what team index you are on) "index" "2" // Spawn points classname "spawnpoint_class_name" "info_player_terrorist" // Log name that is used in your logs for say // events "log_name" "TERRORIST" // Translation number found in english.cfg "translation_index" "900" // Abbrevated translation number found in english.cfg "short_translation_index" "901" // Group ID used when running a ma_ command that affect players "group" "#T" // Setup skin config file names and directories to search under /skins/ "admin_skin" "admin_t" "reserved_skin" "reserved_t" "public_skin" "public_t" } // Handle terrorist team "counter-terrorist" { // CT team index (use ma_teamindex to find what team index you are on) "index" "3" // Spawn points classname "spawnpoint_class_name" "info_player_counterterrorist" // Log name that is used in your logs for say // events "log_name" "CT" // Translation number found in english.cfg "translation_index" "902" // Abbrevated translation number found in english.cfg "short_translation_index" "903" // Group ID used when running a ma_ command that affect players "group" "#CT" // Setup skin config file names and directories to search under /skins/ "admin_skin" "admin_ct" "reserved_skin" "reserved_ct" "public_skin" "public_ct" } } } }